Objectives:
Our project foucs on redeisgning the stractural hirechy for the inventory feature to make a simpler and more fluente experience, as well as reduce unnecessary interactions to provide diffrent gruops of users with a more fullfilling game experiences.
My roles and Responsibilities:
1. Collaborat with product manegers to optimize existing game UI.
2. Built draft prototypes and interaction based on PM's proposal.
3. Facilitate & ideate new game UI.
User’s pain points:
The main issue is that our players find it hard to play with the inventory feature.
>Complicated visual hierarchy.
>Misleading button settings
Technical feasibility:
After consulting our technician, the situation had a twist.
>Rebuilding the whole page is time-consuming yet >Design everything with consistency and do not make a huge deviation from the original interface.
Legacy issues:
The inventory feature is one of the sub-features under the main page.
>Legacy restrictions
> Screenshot from Saint Seiya App
Copyright to :TIMI L1 studio @ Tencent games
Copyrights and credit to:
Chengdu TIMI studio L1 @ Tencent Games